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Card Attribute Calculation

This page explains how the attack, defense, and looting values of game cards are calculated.

Basic Formula

The attributes of a card depend on a combination of several factors: its power, level, and the number of troops (warriors, wizards, and serfs). The strength is modified by the card's ability.

The formula used to calculate points at each level is:

BasePoints(N) = BP * (0.01 + IPA) * ((N * (N + 1)) / 2) + N * (BP + (PW / 100) * BP)

Where:

  • BP = Base Points according to rarity
  • IPA = 0 for Base cards, 0.1 for Extended cards
  • N = Current level
  • PW = Power of the card
  • (N * (N + 1)) / 2 = Gauss's sum for the first N natural numbers

Cumulative Skill Modifier

The game uses a cumulative system to apply the skill modifier. Instead of applying the modifier only to the final value, it is applied at each level and this effect accumulates, creating a compound impact.

The formula to calculate the value of an attribute with a skill modifier is:

ModifiedAttribute(1) = BasePoints(1) * (1 + SkillMod)

For N > 1:
ModifiedAttribute(N) = ModifiedAttribute(N-1) + [BasePoints(N) - BasePoints(N-1)] * (1 + SkillMod)

Where SkillMod is the modifier value according to type:

  • Slight: +1% (0.01)
  • Moderate: +5% (0.05)
  • Strong: +10% (0.1)

This cumulative effect explains why an initial 1% modifier can result in a 5% difference at higher levels.

Base Points by Rarity

The base points depend on the card's rarity:

RarityBase Points
Common100
Rare200
Ultra-Rare400
Legendary800

Skill Modifier Codes

Depending on the skill code, the modifier increases only one of the attributes:

TypeIncreaseCodeAffected Attribute
Slight+1%1, 4, 7Attack (1), Defense (4), Looting (7)
Moderate+5%2, 5, 8Attack (2), Defense (5), Looting (8)
Strong+10%3, 6, 9Attack (3), Defense (6), Looting (9)
  • Codes 1-3: Increase Attack (warriors)
  • Codes 4-6: Increase Defense (wizards)
  • Codes 7-9: Increase Looting (serfs)

Example: Base Card Level 50

For a Common Base card with a +1% defense modifier (code 4):

  • Base points: 6,525
  • Modified defense: 6,851 (approximately +5% due to cumulative effect)

Example: Extended Card Level 70

For a Common Extended card with a +1% defense modifier (code 4):

  • Base points: 34,685
  • Modified defense: 36,419 (approximately +5% due to cumulative effect)

Maximum Levels by Rarity and State

The number of levels a card can improve depends on its rarity and evolution state:

RarityBaseExtended
Common1-501-70
Rare1-801-100
Ultra-Rare1-901-120
Legendary1-1101-180