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PvP: The Coliseum

Event type:

Periodic event. Variable duration (Campaigns)

Requires: Battle tickets. In-game currency.


The Coliseum is the main PvP combat zone. Players will pit their best cards against other players' decks through a ranking system that seeks to balance the forces between combatants.

The Coliseum campaigns will be accompanied by special event cards that will provide players with advantages. As rewards, players will be able to obtain exclusive cards (only available as rewards) and limited edition cards.

How to participate

To participate in the Coliseum, players must have a deck of cards. The deck must have a minimum of 1 card and a maximum of 10 cards. It is recommended to have cards of high rarity and level and of the same faction (Light or Shadow).

Players must also have battle tickets. These tickets are obtained for free at beginning of each campaign. Players can buy more tickets in the store.

To enter the Coliseum, go to menu "Quest Board" and then clic on "Coliseum" event card.


The Coliseum Control Panel

Coliseum Control Panel

  1. Your player name and avatar.
  2. Your health status. Available/maximum adrenaline and stamina points
  3. Click if you need to recharge adrenaline/stamina.
  4. Your position in the general ranking.
  5. How many purchased (or gifted) battle tickets you have available to assign.
  6. Battles available according to category:
  • Free battles
  • (+added battles)
  • Button to add battles (x10)
  1. All set? Jump into the arena and fight!
  2. See the complete ranking
  3. Access the deck builder to modify your strategy.
  4. Access to the medal chest.
  5. Shop for extra battle tickets.

Info about Coliseum event cards.

You can get the special event cards in the packs available in the in-game store. See the information of each campaign for details. Some cards will only be available as rewards at the top of the ranking.


How to get special event cards

You can get the special event cards in the packs available in the in-game store. See the information of each campaign for details Blog. Some cards will only be available as rewards at the top of the ranking.



Players are organized in different categories that will be updated every 30 minutes. The categories require a minimum number of participants in the Coliseum to be created (except for the initial category “Citizen”).

  • Diamond Category
    • Minimun players: 400
    • Player Rank: top 2% of total players
  • Gold Category
    • Minimun players: 150
    • Player Rank: top 10% of remaining players
  • Silver Category
    • Minimun players: 80
    • Player Rank: top 20% of remaining players
  • Iron Category
    • Minimun players: 50
    • Player Rank: top 35% of remaining players
  • Citizen Category
    • Minimun players: 0
    • Player Rank: Remaining players
Example for 1,000 players
  • Diamond: 2% (1,000) 20 players
  • Gold: 10% (1,000 - 20) 98 players
  • Silver: 20% (1,000 - 20 - 98) 176 players
  • Iron: 35% (1,000 - 20 - 98- 176) 247 players
  • Citizen: (remaining) 459 players

During category revisions it may happen that players are promoted to a higher category but also that players are relegated because they are displaced by players with better scores.

Jumping into the arena: The challenge!

Challenges are one-sided: The player jumps into the Coliseum arena and the server randomly selects an opponent of the same category. The owner of the challenged account does not need to be on-line; the game is automatic and the result will depend on the deck that both players have at that moment (attack and defense lines).

The challenging player must have at least as many adrenaline points available as the sum of the Power points of the cards that form his attack line. These points will be consumed after the attack, regardless of the result of the attack. If the player does not have enough adrenaline points available, he will have to recharge his counter (waiting for the generation of points or consuming strength potions -red- or Soul Crystal) or he will have to adjust the cards of his deck so that the sum of Power is adjusted.


The lines configured by both players are reviewed and updated before each confrontation, so they may be modified if any card has been transferred to another account since their configuration.

The challenged player does not win or lose points or resources in case of winning or losing the match. The outcome of the tournament only affects the challenging player. This may change when the “Player Kill (PK)” mode, still under development, is activated.

The match consists of 2 turns: attack and defense.

  • 1st turn: The attack line of the challenging player faces the defense line of the challenged player.
    • Result: Challenged attack points – challenged defense points = P1.
  • 2nd turn: The challenged player’s attack line faces the challenged player’s defense line.
    • Result: challenged attack points – challenged defense points = P2.
  • Final result:
    • If (P1 – P2) >= 0 Challenging player is victorious.
    • If (P1 – P2) < 0 Challenging player loses the combat.


  1. Your data (challenging)
  2. Your enemy (challenged)
  3. Your line of attack
  4. Your line of defense
  5. Your enemy’s attack line
  6. Your enemy’s line of defense
  7. Combat modifiers
  8. Attack!

Before starting the combat, the score modifiers will be applied according to different criteria:

  • Modifier for special event cards: the player may have cards that modify the attack, defense or loteo as will be explained in each campaign. These cards do not need to be part of the attack, defense or support lines; it is enough for the player to have them in his wallet. They are not cumulative, only the effect of one card of each type is taken and, in case of having in different states of evolution, the one with the highest level of evolution.
  • Chiefdom level modifier. Increases defense % according to the Chiefdom level of the player (affects both challenged and challenged players!).
  • Faction modifier: If all the cards of the attack and defense lines are of the same faction (Light or Shadow) you get a 2% increase in attack/defense.
  • Lucky modifier: 10% of the player’s luck points (maximum 2%) is added to the attack/defense.
  • Mini-Games modifier: The player will get a variable % increase in attack/defense according to his ranking in the weekly mini-games tournaments as Gems.
    • Citizen: 0%
    • Iron: +0.25%
    • Silver: +0.5%
    • Gold: +1%
  • (Coming soon) Guild Modifier: If all the cards in the attack and defense lines are from the same faction as the guild the player belongs to, he will get a 2% increase in attack/defense.

The modifiers affect only the challenging player except the Chiefdom modifier, which improves the defense of both players.

Temporal modifiers

Players will be able to randomly receive some modifiers that will affect their results in the Coliseum temporarily.



The chances of receiving a modifier depend largely on the player's luck points.

The effect of the bonus is also directly associated with the luck points.

The more luck points player accumulates, the more likely he is to get a bonus.

The duration of each bonus is 30 minutes.

There are 4 bonuses that can be accumulated simultaneously:

  • Attack bonus: +(lucky points)% attack points.
  • Defense bonus: +(lucky points)% defense points.
  • Looting bonus: +(lucky points)% looting points.
  • Adrenaline bonus: -(lucky points)% adrenaline cost for battles.

It is not possible to accumulate bonuses of the same type. If the player obtains a bonus that is already active, the timer is renewed, but its effect is not accumulated.


If the player has 15 luck points and he receives (for each next battle):

  • Attack bonus, then he will get a 15% increase in attack points for 30 minutes.
  • Defense bonus, then he will get a 15% increase in defense points for 30 minutes.
  • Looting bonus, then he will get a 15% increase in looting points for 30 minutes.
  • Adrenaline bonus, then he will get a 15% reduction in adrenaline cost for 30 minutes.

Scoring after victory

Looting points: The number of serfs on cards whose ability is “looting” will be taken into account regardless of whether they are in the attack or defence line.

looting points = total serfs / 10000

Boost for looting points:

  • Rank MiniGame Boost
  • Lucky Boost
  • Guild Boost (coming soon)

If the player does not have any loot card, the minimum score is 100 points.

Once the loot point total has been calculated, the penalty for the attacked player’s anti-loot protection is applied.

  • Defeat penalty: If you are defeated during the qualifying rounds, you will lose points.

View updated information about this penalty in this blog post

Passive players may also lose points (or gain points) when challenged to a duel.

At last, to the result will be applied the corresponding modifier of the event card, if any and if the player had that card.


The points are only calculated during the scoring rounds of the Campaigns. They are not calculated during the intermission periods.

Other Victory Rewards

The winning player will get, both in the scoring round and in the rest period, the following rewards shown as examples (may vary depending on the Campaign)

  • 1 Medal to redeem in the event’s Medal Chest
  • Experience points for Headquarter level

Player Kill Mode


Read about the Player Kill mode in the Player Kill section.

Medal Chest

Each Campaign will be accompanied by a chest with a multitude of prizes that can be obtained, randomly, with the payment of the medals won in the Coliseum.

The contents of the chest will be reset each time the player has claimed all the prizes contained in it. At each reset the cost of medals is increased by one unit up to a maximum of 3 medals.

  • Initial cost: 1 medal per prize claimed.
  • Cost after 1st restart: 2 medals per prize claimed
  • Cost after 2nd and subsequent restarts: 3 medals per prize claimed

The content of the chest may vary from one campaign to another. It may contain legendary and/or UltraRare cards, card tickets, potion packs, etc. See Campaign information for details.

Medal Chest

Battle Limit

Each player has a battle limit for each category (see details in the publication of each Campaign). When the player exhausts the challenges of a category, he will not be able to fight in that category anymore unless he buys more battle tickets and assigns them.

Battle tickets are purchased in sets of 10 and 60 and can be paid for with Soul Crystal or Credits.

The player can assign the battle tickets 10 by 10 to the category he wants.

When a battle takes place, a battle ticket from the game will always be consumed first before a purchased one, in case the player still has game tickets available.

At the end of the campaign, the tickets that have been assigned to a category and have not been consumed will be returned to the player’s inventory so that they can be reused in the following campaigns.

Campaign Intermissions

The course of the campaign is divided into several rounds with a pause period between rounds.

The score obtained in each round is not reset; each round starts with the points obtained in the previous round.

Battle tickets are not reset between rounds and may be consumed both during the round period and during the intermission.

At the end of each round (except for the final round), there will be a small prize giving among the top finishers. These prizes may include battle tickets, potions, etc. See Campaign information for details.

End of the Campaign

After the final round, the final prizes will be awarded.

The awarding of prizes may be delayed for several days as the Rada Quest team retains the right to review the results, as well as the logs of the event, to ensure that the game has been fair and that no players have engaged in any practices that violate the terms of use of the game.

If a player is detected violating the terms of use of the game he will be disqualified and his account may be banned from the game permanently.

At the end of the campaign the next campaign will be announced.

Game battle tickets will be reset to the values of the next campaign.

Scores will be reset to 0 and all players will start the next campaign on equal terms.

Final Notes

These rules may be revised and may undergo changes. We will keep the community informed through our usual channels.

Special event cards (both those obtained in packs and reward cards) will only be minted during the period of the campaign to which they belong. Once the period is over, the templates will be closed to limit their edition.

The Rada Quest team reserves the right to mint event cards up to a maximum of 100 units, before closing the template, in order to deliver them as rewards in later campaigns or events. Our goal is to make the cards valuable due to their scarcity but we also want to give collectors more opportunities. We will not mint cards when this would mean exceeding 500 units of cards minted in total.